PC Perspective have a preview of the OnLive gaming service, which is well worth a read:
Quote:
You are seeing OnLive running Burnout: Paradise on my local system using just under 60MB of memory and anywhere from 4-7% of the CPU power. My system is running on a Core i7-860 so that is a bit lower than the total system consumption you'll see on slower systems, but that is obviously much lower CPU horsepower than would be required to play these types of games locally. This memory consumption and CPU utilization never went much beyond this (I did see 71MB used) after hours of game play or between varying games. This is one of the key benefits of the fruition of the cloud-based gaming vision the OnLive team has.
I also did a quick check to see how much bandwidth the OnLive application was using it its current form. The short answer: about 1 Mb/s.
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The full article is here:
http://www.pcper.com/article.php?aid=859